![]() ![]() If one player has aggro, for another player to take aggro, they must exceed the first player's threat level by 10% or more. The 10% ruleĪlthough it has been stated above that the person with the highest threat level becomes the target, this is not completely true. Many classes have abilities that will reduce or eliminate their threat levels so they can continue to deal damage. However, most DPS classes can simply hold back and not deal damage until the tank's level of hate goes up further. ![]() Healers might not have much they can do about this, since refusing to heal will get someone else killed. Whether or not the tank is doing an effective job of generating aggro on the enemies, it is still the job of the other players to try to stay below the tank. ![]() The main job of a tank is to "threat up" each of the targets they are trying to keep focused on attacking them so the DPS can damage them safely. Taunt, for instance, makes the warrior (or druid or paladin) simply have an equal amount of hate to the highest target on the list, as well as automatically having the attention of the mob for a few seconds so they can surpass the other person. Each tanking class has a few abilities that help them maintain hate. ![]()
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